This method can be used to move a navigation mesh.
Parameter | Description |
---|---|
position, (x, y, z) | navmesh position to set |
In this example, the entire scene is shifted 100 meters to the right.
-- Get the displays
local displays = UltraEngine.GetDisplays()
-- Create a window
local window = UltraEngine.CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], UltraEngine.WINDOW_CENTER | UltraEngine.WINDOW_TITLEBAR)
-- Create a framebuffer
local framebuffer = UltraEngine.CreateFramebuffer(window)
-- Create a world
local world = UltraEngine.CreateWorld()
-- Create a camera
local camera = UltraEngine.CreateCamera(world)
camera:SetFov(70)
camera:SetClearColor(0.125)
camera:SetPosition(100, 3, -6)
camera:SetRotation(35, 0, 0)
-- Create light
local light = UltraEngine.CreateBoxLight(world)
light:SetRange(-20, 20)
light:SetArea(20, 20)
light:SetRotation(35, 35, 0)
light:SetColor(3)
light:SetPosition(100, 0, 0)
-- Create scene
local ground = UltraEngine.CreateBox(world, 10, 1, 10)
ground:SetPosition(100, 0, 0)
ground:Move(0, -0.5, 0)
ground:SetColor(0, 1, 0)
local wall = UltraEngine.CreateBox(world, 1, 2, 4)
wall:SetPosition(100, 0, 0)
-- Create navmesh
local navmesh = UltraEngine.CreateNavMesh(world, 10, 5, 10, 4, 4)
navmesh:SetPosition(100, 0, 0)
navmesh:Build()
-- Create player
local player = UltraEngine.CreateCylinder(world, 0.4, 1.8)
player:SetNavObstacle(false)
player:SetColor(0, 0, 1)
local agent = UltraEngine.CreateNavAgent(navmesh)
player:Attach(agent)
agent:SetPosition(navmesh:RandomPoint())
-- Main loop
while not window:Closed() and not window:KeyDown(UltraEngine.KEY_ESCAPE) do
if window:MouseHit(UltraEngine.MOUSE_LEFT) then
local mousepos = window:GetMousePosition()
local rayinfo = camera:Pick(framebuffer, mousepos.x, mousepos.y)
if rayinfo.success then
agent:Navigate(rayinfo.position)
end
end
world:Update()
world:Render(framebuffer)
end