Base class: Object

Lua
C++
Edit

Scene

This class stores all the objects in a game level.

Property Type Description
entities table array of all top-level entities in the map
path string file path
Reload Method reloads the map entity states from a file
Save Method saves the map to a file
CreateScene Function creates a new map object
LoadScene Function loads a map from a file
Copyright © 2024 Ultra Software.
All rights reserved.