This method saves a scene to a file or stream.
Parameter | Description |
---|---|
path | file path to save to |
stream | stream to write JSON data to |
binstream | stream to write binary data to |
flags | Save mode flags |
If the scene is successfully saved true is returned, otherwise false is returned.
This feature is in continued development and its behavior may change somewhat in future updates.
This example saves the starting scene and reloads it when the space key is pressed.
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER + WINDOW_TITLEBAR)
-- Create a world
local world = CreateWorld()
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 1, -4)
-- Create light
local light = CreateBoxLight(world)
light:SetRange(-10, 10)
light:SetArea(15, 15)
light:SetRotation(45, 35, 0)
light:SetColor(2)
-- Create the ground
local ground = CreateBox(world, 10, 1, 10)
ground:SetPosition(0, -0.5, 0)
ground:SetColor(0, 1, 0)
-- Create a scene
local scene = CreateMap()
-- Add some boxes
for n = 1, 10 do
local box = CreateBox(world)
box:SetColor(0, 0, 1)
box:SetPosition(Random(-5, 5), Random(5, 10), Random(-5, 5))
box:SetMass(1)
scene.entities[#scene.entities + 1] = box
end
-- Save the starting scene to a file
scene:Save("game.sav")
-- Main loop
while not window:Closed() and not window:KeyDown(KEY_ESCAPE) do
-- Reload the starting scene when space key is pressed
if window:KeyHit(KEY_SPACE) then
scene:Reload("game.sav")
end
world:Update()
world:Render(framebuffer)
end