Base class: Object

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Skeleton

The skeleton class is a hierarchy of bones used for animation. A model can use a skeleton to warp its vertices for skinned animation. Skeletons can be unique per model, or can be shared across multiple models using the Model::SetSkeleton method.

Property Type Description
root shared_ptr<Bone> top-level bone in the hierarchy
FindBone Method searches for a bone with the specified name
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