Base class: Object
The skeleton class is a hierarchy of bones used for animation. A model can use a skeleton to warp its vertices for skinned animation. Skeletons can be unique per model, or can be shared across multiple models using the Model::SetSkeleton method.
Property | Type | Description |
---|---|---|
root | shared_ptr<Bone> | top-level bone in the hierarchy |
FindBone | Method | searches for a bone with the specified name |