EditSkeleton:AddHook
Syntax
- AddHook(sequence, frame, hook)
Example
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a world
local world = CreateWorld()
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125);
camera:SetFov(70);
camera:Move(0, 2, -8);
--Create light
local light = CreateBoxLight(world);
light:SetRotation(45, 35, 0);
light:SetRange(-10, 10);
light:SetArea(20, 20);
--Create ground
auto ground = CreateBox(world, 10, 1, 10)
ground:SetColor(0, 1, 0)
ground:SetPosition(0, -0.5, 0)
--Load FreeImage plugin
local plugin = LoadPlugin("Plugins/FITextureLoader")
--Load a model
local model = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Characters/Fox.glb")
model:SetScale(0.05)
model:SetRotation(0, -90, 0)
model:Animate(1)
function Hook(skeleton, extra)
local entity = Entity(extra)
entity:SetColor(Random(), Random(), Random())
end
--Add an animation callback function
model:skeleton:AddHook(1, 0, Hook, model)
-- Main loop
while not window:Closed() and not window:KeyDown(KEY_ESCAPE) do
world:Update()
world:Render(framebuffer)
end