This method sets the widget state. The widget state may be WIDGETSTATE_SELECTED, WIDGETSTATE_UNSELECTED, or WIDGETSTATE_INDETERMINATE.
Parameter | Description |
---|---|
state | widget state to set, either WIDGETSTATE_SELECTED, WIDGETSTATE_UNSELECTED, or WIDGETSTATE_INDETERMINATE |
selected | if true the state will be WIDGETSTATE_SELECTED, otherwise it will be WIDGETSTATE_UNSELECTED |
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 640, 480, displays[1])
-- Create User Interface
local ui = CreateInterface(window)
local sz = ui.background:ClientSize()
local button = CreateButton("Checkbox", sz.x / 2 - 40, sz.y / 2 - 15, 80, 30, ui.background, BUTTON_CHECKBOX)
-- Set the widget state
button:SetState(WIDGETSTATE_INDETERMINATE)
while true do
local ev = WaitEvent()
if ev.id == EVENT_WINDOWCLOSE then
return 0
end
end