This method returns the mouse position relative to the window, in integer screen coordinates.
Returns the mouse screen position in the x and y components of the vector, and the mouse wheel position in the z component.
This method uses integer coordinates. For higher-precision mouse input use the Window:MouseMovement method.
--Get the displays
local displays = GetDisplays()
--Create window
local window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[1])
--Create user interface
local ui = CreateInterface(window)
--Display window position
local sz = ui.background:ClientSize()
local label = CreateLabel("", 0, 0, sz.x, sz.y, ui.background, LABEL_CENTER | LABEL_MIDDLE)
label:SetLayout(1, 1, 1, 1)
local pos = window:GetMousePosition()
label:SetText("Mouse position: " .. tostring(pos.x) .. " x " .. tostring(pos.y))
while true do
local ev = WaitEvent()
if ev.id == EVENT_MOUSEMOVE then
pos = window:GetMousePosition()
label:SetText("Mouse position: " .. tostring(pos.x) .. " x " .. tostring(pos.y))
elseif ev.id == EVENT_WINDOWCLOSE then
break
end
end