Class: Window
Lua
C++
Edit

Window:GetSize

This method returns the dimensions of a window. To retrieve the area inside the window excluding the titlebar and borders, use the ClientSize method.

Syntax

Returns

Returns the window size.

Example

--Get the displays
local displays = GetDisplays()

--Create window
local window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[1], WINDOW_TITLEBAR | WINDOW_RESIZABLE)

--Create user interface
local ui = CreateInterface(window)

--Display window size
local sz = ui.background:ClientSize()
local label = CreateLabel("", 0, 0, sz.x, sz.y, ui.background, LABEL_CENTER | LABEL_MIDDLE)
label:SetLayout(1, 1, 1, 1)

sz = window:GetSize()
local csz = window:ClientSize()
label:SetText("Window size: " .. tostring(sz.x) .. " x " .. tostring(sz.y) .. "\n\nClient size: " .. tostring(csz.x) .. " x " .. tostring(csz.y))

while true do
    local ev = WaitEvent()
    if ev.id == EVENT_WINDOWSIZE then
        sz = window:GetSize()
        csz = window:ClientSize()
        label:SetText("Window size: " .. tostring(sz.x) .. " x " .. tostring(sz.y) .. "\n\nClient size: " .. tostring(csz.x) .. " x " .. tostring(csz.y))
    elseif ev.id == EVENT_WINDOWCLOSE then
        return 0
    end
end
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