Class: World
Lua
C++
Edit

World:RecordStats

This method is used to enable or disable statistics recording. Statistics recording is disabled by default, so you need to enable it if you are displaying statistical information.

Syntax

Parameter Description
record if set to true, statistics recording is enabled. Otherwise, it is disabled

Remarks

When statistics recording is enabled, the world RenderStats, AnimationStats, and PhysicsStats information will be available.

Example

-- Get the displays
local displays = GetDisplays()

-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1])

-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)

-- Create a world
local world = CreateWorld()

-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:Move(0, 0, -4)

-- Create light
local light = CreateBoxLight(world)
light:SetRange(-20, 20)
light:SetArea(20, 20)
light:SetRotation(45, 35, 0)

-- Create model
local box = CreateBox(world)

-- Enable stats recording
world:RecordStats(true)

-- Setup 2D display
local cam2d = CreateCamera(world, PROJECTION_ORTHOGRAPHIC)
cam2d:SetRenderLayers(128)
cam2d:SetClearMode(CLEAR_DEPTH)
cam2d:SetPosition(framebuffer.size.x * 0.5, framebuffer.size.y * 0.5, 0)

local font = LoadFont("Fonts/arial.ttf")
local sprite = CreateSprite(world, font, "", 18)
sprite:SetRenderLayers(128)
sprite:SetPosition(2, framebuffer.size.y - font:GetHeight(18) - 2, 0)

-- Main loop
while window:Closed() == false and window:KeyDown(KEY_ESCAPE) == false do

    box:Turn(0,1,0)

    -- Display the framerate
    sprite:SetText("FPS: " .. tostring(world.renderstats.framerate))

    world:Update()
    world:Render(framebuffer)
end
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